![]() I’m used to having some degree of saturation here, so I wanted to try that “pumping” style setting. Nothing fancy, but just what you’d expect. They’re the whole reason I wanted to see exactly how many different tasks this one plugin could handle. Taming an overly loud kick or vocal? Maybe the cymbals are just dominating? Speaking of mastering, we’re now coming to my favorite part – the styles. It may just be me, but I’ve never had a compressor with M/S capability, though I can definitely see the uses, especially in mastering. This is the best thing to hit compression since side-chain processing! Speaking of which, it also allows for external side-chaining.Īnother huge plus is mid/side processing. Kind of like the real-time visual graph, except it’s audio-based and lets you really fine-tune that threshold setting. It lets you hear only the part of the sound that’s triggering the compressor. I did have to get used to crazy values like 0.005 attack and 100:1 ratio, though. I don’t use presets, so it didn’t bother me. What you get is presets akin to EQ – mostly useless. While it demonstrates fine-tuning and customizability, the problem is that a side-chain is strictly audio dependent. The presets in Pro-C 2 make extensive use of its impressive side-chain. If you’re one who relies on presets, you’re more likely to break your music. It definitely gives you a lot of power over audio, but you need to have a decent grasp of compression to use it right. The helpful hints can be turned off once you’ve figured out the parameters. It still requires some knowledge to understand the hints, but then again, this isn’t a plugin for beginners. It’s intimidating, but there’s a great pop-up help hint system in place to describe each option in technical detail. There’re a lot of parameters for customizing the compression, especially on the side chain ( mid/side compression anyone?). Luckily, there’s a very obvious “DISPLAY” button that quickly changed the interface from this: I’m used to relying on my ears and these two flashy displays were really distracting. The first thing that jumped right out at me were the two huge real-time graphs, depicting the knee and audio processing. I’m assuming you’ve at least gone through the Pro C2 features list and know what this compressor has to offer. So I put it through its paces in an acoustic rock mix, which demands a cleaner sound anyway. The Pro-C 2 compressor plugin from Fabfilter, with all its new bells and whistles, seems like it can handle anything you throw at it (or anything you throw it at). The biggest issue with this approach is the need to use a different plugin for each compression task. That being said, I prefer to use hardware emulation plugins for the color they add to the raw sound. I’m a purely in-the-box mixer and mostly work with recorded musicians, as opposed to music loops and samples. All rights reserved.FabFilter Pro-C 2 – The only compressor you’ll ever need? ne play and download requires broadband internet service. Access to special features may require internet connection, may not be available to all users, and may, upon 30 days notice, be terminated, modified or offered under different terms. Non-transferable access to special features such as exclusive, unlockable, downloadable or online content, services, or functions may require single-use serial code, additional fee and/or online account registration (17+). All other marks and trademarks are the property of their respective owners. The ratings icon is a trademark of the Entertainment Software Association. Mac and the Mac logo are trademarks of Apple Computer, Inc., registered in the U.S. “Aspyr” and the Aspyr “star” logo are federally registered trademarks of Aspyr Media, Inc. Published and distributed by Aspyr Media, Inc. NVIDIA, the NVIDIA logo, GeForce, PhysX, The way it’s meant to be played, and 3D Vision are trademarks and/or registered trademarks of NVIDIA Corporation. Powered by Wwise © 2006 - 2014 Audiokinetic Inc. Autodesk and Scaleform are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. ![]() This software product includes Autodesk® Scaleform® software, © 2013 Autodesk, Inc. Copyright © 1997-2014 by RAD Game Tools, Inc. Unreal, the circle-U logo and the Powered by Unreal Technology logo are trademarks or registered trademarks of Epic Games, Inc. 2K Games and the 2K Games logo are trademarks of 2K Games in the US and/or other countries. Gearbox Software, Borderlands, and the Gearbox and Borderlands logos are trademarks of Gearbox Software, LLC. ![]() Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited © 2014 Gearbox Software, LLC.
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